What about a diminishing durability. Say you use an axe until the durability is at 50% then repair it. What if, instead of 100/100 you got 90/90. The next time, 80/80. There would have to be some algorithm for calculating the new durability limit and it could factor in the Albion Online Silver quality of the item too so that quality of tools would have an actual use. With a repair all, all items would be repaired to their new and lowed durabilities. Also, make it so only brand new items (100 durability can be sold) so crafters are the only ones who can sell tools rather than people who repair what they have and sell them.
I’m actually not opposed to the suggestion, save the end: Also, make it so only brand new items (100 durability can be sold) so crafters are the only ones who can sell tools rather than people who repair what they have and sell them.
Until there is a shared guild bank, I’m completely against this idea. When I loot items, I don’t “sell” them for a profit (and I’m sure the people that DO sell for a profit would be completely against this Cheap Albion Online Gold idea). I “sell” them (via the AH for 1 silver) to my guildmates who have a use for whatever the item was. I don’t want to have to wait until he/she needs the item, only for them to have to then track me down so I can trade these lesser-durability items to them, assuming trading isn’t excluded from “selling” as you had originally described it. If you’re a self-sufficient crafter that only plays the game alone, this might seem like a good idea, but given this is largely a guild-based game where interaction and cooperation between players is encouraged, and even rewarded (new fame updates coming out, new content, etc) a system like that wouldn’t make much sense.