No, there has been drastic changes to the destiny board that forces my hand on my guild’s strategy when launch comes in. The whole point of this test which I agree on , is to test every aspect of the Albion Online Silve , so end game testing is vital.. but to me testing the CURRENT end game is pretty much useless.
Honestly, if I could make a suggestion that I think would change this game for the better 100% , and I think they are ahead of me on this one.. is to remove ANY type of building plots on black zones and make them single cluster’s with late game material plots, fuck the farms, so throw up essense/forest/mines … end game resource plots in black zones only with no cities so guilds have to fight for them and have no where to safely hide under a currently almost impossible city seige if your guild has any wits about it.
The only reason death lost their cities is because they had the worst combination of guilds that could possibly have attempted what they did… now H&S are raiding them and still taking forever to wipe out the Albion Mall Due to the patches (which I am not totally negative with them), bugs and the things must be included in patches but they were not; the balance and the nature of the world was broken. With new fame and spawning adjustments, catching this level of gameplay may take much more shorter than it was before. As Korn stated in a topic that if CBT may extended to apply and test new improvements, I can say that we have enough time to start from zero to the end-game testing.